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ÐÎÇÄ²Ë 1. ÅÊÎÍÎ̲×ÍÀ ÎѲÒÀ É ÐÈÍÊÎÂÀ ÊÎÍ’ÞÍÊÒÓÐÀ  ÒÐÀÍÑÔÎÐÌÀÖ²ÉÍÈÉ ÏÅвÎÄ Â ÓÊÐÀ¯Í²

1.1. ÎÑÍÎÂͲ ÍÀÏÐßÌÊÈ ÎÏÒÈ̲ÇÀÖ²¯ ÍÀÂ×ÀËÜÍÎÃÎ ÏÐÎÖÅÑÓ Â ÅÊÎÍÎ̲×Í²É ÎѲҲ

1.1.1. ÂÈÌÎÃÈ ÄÎ ÔÀÕ²ÂÖß ÒÀ ÐÎÇÂÈÒÎÊ ËÞÄÑÜÊÈÕ ÐÅÑÓÐÑ²Â Ó ÑÓ×ÀÑÍÈÕ ÓÌÎÂÀÕ ÐÈÍÊÓ ÏÐÀÖ²

1.1.2. ÔÎÐÌÓÂÀÍÍß ÏÐÎÔÅѲÉÍÈÕ Ó̲ÍÜ ÌÀÉÁÓÒÍ²Õ ÔÀÕ²ÂÖ²Â: ÍÀÂ×ÀÍÍß ×ÅÐÅÇ Ä²Þ

1.1.3. вÂͲ ÊÎÌÏÅÒÅÍÒÍÎÑÒ² ÌÀÉÁÓÒÍ²Õ ÑÏÅÖ²À˲ÑҲ ÒÀ ÌÎÄÅËÞÂÀÍÍß Ð²ÂͲ ÇÀÑÂΪÍÍß ÇÍÀÍÜ ÍÀÂ×ÀËÜÍÎÃÎ ÏÐÅÄÌÅÒÀ

1.1.4. ÒÅÕÍÎËÎÃ²ß ÍÀÂ×ÀÍÍß Â ÌÎÄÅ˲ ÏÐÎÔÅѲÉÍί ϲÄÃÎÒÎÂÊÈ ÌÀÉÁÓÒÍ²Õ ÔÀÕ²ÂÖ²Â

1.2. ÔÀÊÒÎÐÈ ÀÊÒȲÇÀÖ²¯ ÍÀÂ×ÀÍÍß Â ÅÊÎÍÎ̲×Í²É ÎѲҲ

1.2.1. ÎÑÎÁËÈÂÎÑÒ² ÂÇÀªÌÎIJ¯ ßÊ ÔÀÊÒÎÐ ÀÊÒȲÇÀÖ²¯ ÍÀÂ×ÀÍÍß

1.2.2. ÎÐÃÀͲÇÀÖ²ß Ç̲ÑÒÓ ÍÀÂ×ÀÍÍß

1.2.3. ÓÄÎÑÊÎÍÀËÅÍÍß ÎÐÃÀͲÇÀÖ²ÉÍÈÕ ÔÎÐÌ ÍÀÂ×ÀÍÍß

1.2.4. ÔÀÊÒÎÐÈ ÀÊÒȲÇÀÖ²¯ ÄÈÄÀÊÒÈ×ÍÈÕ ÏÐÎÖÅѲÂ

1.2.5. ÎÑÎÁËÈÂÎÑÒ² ÍÀÂ×ÀÍÍß ÄÎÐÎÑËÈÕ Â ÅÊÎÍÎ̲×Í²É ÎѲҲ

1.2.6. ÍÀÂ×ÀÍÍß ÅÊÎÍÎ̲ÊÈ ÌÎËÎÄØÈÕ ØÊÎËßвÂ

ÐÎÇÄ²Ë 2. ÎÐÃÀͲÇÀÖ²ÉͲ ÇÀÕÎÄÈ ÀÊÒȲÇÀÖ²¯ ÍÀÂ×ÀËÜÍί IJßËÜÍÎÑÒ² ÑÒÓÄÅÍÒ²Â Ç ÅÊÎÍÎ̲×ÍÈÕ ÄÈÑÖÈÏ˲Í

2.1. ËÅÊÖ²ÉͲ ÒÀ ÊÎÌÁ²ÍÎÂÀͲ ÇÀÍßÒÒß

2.1.1. ̲Ͳ-ËÅÊÖ²ß

2.1.2. ÇÂÅÄÅÍÈÉ ÂÈÊËÀÄ

2.1.3. ÊÎÌÁ²ÍÎÂÀÍÈÉ ÓÐÎÊ Ç ÅÊÎÍÎ̲ÊÈ

2.2. ÏÐÀÊÒÈ×ÍÎ-ÑÅ̲ÍÀÐÑÜʲ ÇÀÍßÒÒß

2.2.1. ÌÀ˲ ÃÐÓÏÈ

2.2.2. ÄÈÑÊÓѲß

2.2.3. ÌÎÇÊÎÂÀ ÀÒÀÊÀ (BRAIN STORMING)

2.2.4. ÀÍÀË²Ç ÊÎÍÊÐÅÒÍÈÕ ÑÈÒÓÀÖ²É (CASE METHOD)

2.2.5. ÌÅÒÎÄ ÂÈÏÀÄʲ (INCIDENT METHOD)

2.2.7. ²ÍÑÖÅͲÇÀÖ²¯ (ROLE PLAYING)

2.2.8. ÄÈÄÀÊÒÈ×Ͳ ²ÃÐÈ

2.2.9. ÌÅÒÀÏËÀÍ

2.2.10. ÒÐÅͲÍÃ

2.3. ÎÐÃÀͲÇÀÖ²ß ÑÀÌÎÑÒ²ÉÍί ÐÎÁÎÒÈ Ç ÅÊÎÍÎ̲×ÍÈÕ ÄÈÑÖÈÏ˲Í

2.3.1. ÑÀÌÎÑÒ²ÉÍÀ ÐÎÁÎÒÀ ÑÒÓÄÅÍҲ (ÑÐÑ)

2.3.2. ÒÅÊÑÒÈ ÄÈÄÀÊÒÈ×Ͳ

2.3.3. ÅÊÎÍÎ̲×Ͳ ÊÀÇÊÈ

2.3.4. ÍÀÂ×ÀËÜÍÅ ÏÐÎÅÊÒÓÂÀÍÍß

2.4. ÂÈÊÎÐÈÑÒÀÍÍß ÇÀÑÎÁ²Â ÍÀÂ×ÀÍÍß Â ÅÊÎÍÎ̲×Í²É ÎѲҲ

2.4.1. ÍÀÎ×Ͳ ÍÀÂ×ÀËÜͲ ÏÎѲÁÍÈÊÈ É ÒÅÕͲ×Ͳ ÇÀÑÎÁÈ ÍÀÂ×ÀÍÍß (ÒÇÍ)

2.4.2. ÒÅÕͲ×Ͳ ÇÀÑÎÁÈ ÍÀÂ×ÀÍÍß

2.4.3. ÄÈÄÀÊÒÈ×ÍÀ ÄÎÖ²ËÜͲÑÒÜ ÂÈÊÎÐÈÑÒÀÍÍß ÇÀÑÎÁ²Â ÍÀÎ×ÍÎÑÒ²  ÏÐÎÖÅѲ ÂÈÂ×ÅÍÍß ÅÊÎÍÎ̲ÊÈ

2.4.4. ÂÈÊÎÐÈÑÒÀÍÍß ²ÍÔÎÐÌÀÖ²ÉÍÈÕ ÑÈÑÒÅÌ ² ÒÅÕÍÎËÎÃ²É Ó ÂÈÂ×ÅÍͲ ÅÊÎÍÎ̲×ÍÈÕ ÄÈÑÖÈÏ˲Í

2.4.5. ÐÎÁÎÒÀ Ç Ï²ÄÐÓ×ÍÈÊÎÌ Ç ÅÊÎÍÎ̲ÊÈ

2.5. ÊÎÌÏËÅÊÑÍÀ IJÀÃÍÎÑÒÈÊÀ ÓÑϲØÍÎÑÒ² ÍÀÂ×ÀÍÍß Ç ÅÊÎÍÎ̲ÊÈ

2.5.1. ÊÎÍÒÐÎËÜ ÓÑϲØÍÎÑÒ² ÍÀÂ×ÀÍÍß

2.5.2. ÏÅÐŲÐÊÀ ÍÀÂ×ÀËÜÍÈÕ ÄÎÑßÃÍÅÍÜ (ÓÑϲØÍÎÑÒ²) Ç ÅÊÎÍÎ̲ÊÈ

2.5.3. ÒÅÑÒβ ÇÀÂÄÀÍÍß

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